I received my Ph.D. in Computer Science from the University of Chinese Academy of Sciences in 2022,
advised by Prof. Lin Gao and Prof. Shihong Xia.
Before that, I earned a B.S. in Mathematics and Applied Mathematics from
Sichuan University in 2016.
My research focuses on geometry processing, neural 3D representations, generative models, and
data-driven tools for editable digital content. I am particularly interested in methods that preserve
structure while making complex 3D assets easier to reconstruct, generate, and manipulate.
3D ReconstructionGeometry ProcessingGaussian SplattingGenerative ModelsNeural Implicit Fields
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Updates
Recent news
MesoSplats was accepted by IEEE Transactions on Visualization and Computer Graphics.
HumanLift appeared at ACM SIGGRAPH Asia 2025.
Four papers appeared at SIGGRAPH / SIGGRAPH Asia, including GaussianMesh, DreamUDF, and HAISOR.
Our survey on 3D Gaussian Splatting was published in Computational Visual Media.
Received the Lu Zengyong High-Tech Award.
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Selected work
Publications
Representative publications are shown below. See Google Scholar or DBLP for the complete list.
2026
IEEE TVCG · Accepted
MesoSplats: Texture Synthesis with Gaussian Splatting
Jing-Wen Yang, Jie Yang, Yi-Hua Huang, Yong-Liang Yang, Yan-Pei Cao, Lin Gao
2025
ACM SIGGRAPH Asia 2025
HumanLift: Single-Image 3D Human Reconstruction with 3D-Aware Diffusion Priors and Facial Enhancement
Jie Yang, Bo-Tao Zhang, Feng-Lin Liu, Hongbo Fu, Yu-Kun Lai, Lin Gao